When Edsger W. Dijkstra published his algorithm in 1959, computer networks were barely a thing. The algorithm in question found the shortest path between any two nodes on a graph, with a variant ...
In algorithms, as in life, negativity can be a drag. Consider the problem of finding the shortest path between two points on a graph — a network of nodes connected by links, or edges. Often, these ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
One of the most classic algorithmic problems deals with calculating the shortest path between two points. A more complicated variant of the problem is when the route traverses a changing network - ...
A team of computer scientists has come up with a dramatically faster algorithm for one of the oldest problems in computer science: maximum flow. The problem asks how much material can flow through a ...
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