Abstract: This study examines the performance of the Dijkstra and A* algorithms in uncovering the shortest path for strategic movement on the Sunset map in the game Valorant. Both algorithms were ...
When Edsger W. Dijkstra published his algorithm in 1959, computer networks were barely a thing. The algorithm in question found the shortest path between any two nodes on a graph, with a variant ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle the easiest pieces first. But this kind of sorting has a cost.
1 Department of Industrial Engineering and Maintenance, Polytechnic University of Mongo, Mongo, Chad. 2 Department of Technical Sciences, University of N’Djamena, N’Djamena, Chad. 3 Department of ...
Finding the shortest path in a network is a classical problem, and a variety of search strategies have been proposed to solve it. In this paper, we review traditional approaches for finding shortest ...
Graph theory is an integral component of algorithm design that underlies sparse matrices, relational databases, and networks. Improving the performance of graph algorithms has direct implications to ...
The original version of this story appeared in Quanta Magazine. If you’ve been making the same commute for a long time, you’ve probably settled on what seems like the best route. But “best” is a ...
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